Five Years of yuu Rewards: What We Got Right in Design
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Chapter 1
From Graph Paper to Attention Battles
Ms Chan
Hello and welcome back to Loyalty Unlocked! I’m your host - Marketer by day, podcast host by night, but don’t be fooled, I’m also AI – as is this whole podcast and all voices.
Ms Chan
One thing that is real though is yuu Rewards – and this month is a bit special as they’re celebrating the five-year anniversary of yuu Rewards — launched on July 30th, 2020. Five years of groceries, slurpies, egg tarts, face-masks, points and more.
Ms Chan
But behind that success was a very deliberate approach to design — and today we’re diving deep into that story. We’re joined by the man who helped build it and is now writing the book on it. Mark, welcome back.
Mark Sage
Thanks very much. It’s great to be here — and I have to say, five years feels surreal. It’s flown by.
Ms Chan
Your latest chapter is deep — and kind of nostalgic! Talking about the ‘problem of the problem’, you take us all the way back to 1991, working on the IBM System/36. What’s the story there?
Mark Sage
Well, I wanted to show that the concept of constraint isn’t new — it’s actually where I learned to design. Back then, software had physical limits. I used a language called RPG to code and every bit of memory, every character on screen, every bit of disk space - it all had to be accounted for.
Ms Chan
Speaking of disk space - I love that story about the guy with the System/34 — who could hear how full the disk was.
Mark Sage
Yes! He could tell by sound alone. That shows how tangible everything was. You didn’t just write software — you physically managed it.
Ms Chan
That sounds wild now. But it taught you discipline?
Mark Sage
Exactly. It wasn’t just about solving the problem — it was about solving how to solve the problem. We called it the problem of the problem.
Ms Chan
It’s funny, because I always thought minimalism was this cool, retro aesthetic, but for you it was just… survival.
Mark Sage
Well back then, it was cutting edge. We essentially had 'dark mode' when that was the only mode.
Ms Chan
Okay, fast forward to 2019. You’re building yuu Rewards — very different world. Cloud platforms, Figma, middleware. What changed?
Mark Sage
Everything changed. We had no real technical constraints anymore. You could spin up infrastructure instantly. Design was done in almost real-time, not drawn on graph paper. But in that abundance, a new constraint emerges.
Ms Chan
So constraint didn’t go away — it just moved?
Mark Sage
Exactly. The limit wasn’t technical anymore — it was human. The new constraint was attention. We had to earn our place on someone’s home screen, just like we used to earn a byte of disk space.
Ms Chan
That’s a great line — and so true. Because the competition now isn’t so much the other retailer. It’s Instagram. It’s YouTube. It's TikTok. Anything designed to capture our attention.
Mark Sage
Totally. The app had to be simple, intuitive, and engaging from the first tap. That’s where the real battle was. A fight for relevance and attention.
Chapter 2
Designing for Real Engagement in yuu Rewards
Ms Chan
So when you were building yuu, did you already know the app was going to be the thing?
Mark Sage
Yeah, absolutely. So, building on what we talked about before, with yuu Rewards, the app wasn’t just a channel—it was the programme. No plastic cards, no paper statements, no transactional website. If you didn’t use the app, you didn’t engage with the programme at all.
Mark Sage
That really was a huge shift from legacy schemes like Nectar in the UK, where the app was kind of an afterthought. With Nectar, we struggled to get people to install the app because, honestly, it wasn’t solving a real problem for them. Everything already worked with cards and statements. Penetration just stalled at 25%.
Ms Chan
So for yuu Rewards, if someone didn’t use the app, they weren’t in the programme?
Mark Sage
Pretty much. And that made the interface everything. It wasn’t just a channel — it was the loyalty experience.
Ms Chan
And yet, I still see some programmes treat their app like a digital brochure. You clearly took a different approach.
Mark Sage
We had to. If the app failed, the whole programme failed.
Ms Chan
Let’s talk about the principles that guided your design. You outlined four — Frictionless, Rewarding, Accessible, and Engaging. Walk me through them?
Mark Sage
Absolutely. Let me walk you through them the way we actually lived them, not just as words on a powerpoint slide.
Mark Sage
Frictionless was the baseline. We wanted every action—whether you were earning, spending, or just checking your points—to feel effortless, almost invisible. No unnecessary steps, no waiting around.
Mark Sage
Then there was Rewarding. If you earned points or got a deal, we wanted it to feel obvious and satisfying, not something hidden away in the fine print or tucked into some obscure menu.
Mark Sage
Accessibility mattered too. We knew the programme had to feel open and welcoming. Every brand should be easy to find, and nothing about the experience should feel like a maze.
Mark Sage
And finally, Engaging. This was about sparking a little joy each time you used the app. It wasn’t meant to be a chore or just another admin task—it had to be genuinely fun to use, something you’d look forward to. Those four principles weren’t just theory. They were what shaped every feature and decision we made.
Ms Chan
And these weren’t just stuck on a wall — they shaped actual decisions?
Mark Sage
Yes. Every feature, every screen got measured against these principles. They weren’t decoration — they were constraints in the best sense.
Ms Chan
I also loved how you guys took inspiration from Instagram for the offer feed. That vertical, image-led scroll is so familiar, it just invites you to keep browsing. It’s not just a list of deals—it’s actually fun to use.
Mark Sage
That was the plan. We wanted it to feel fresh every time you opened it. Offers would peek from below the fold, new ones would pop up daily, and the whole thing was visually rich. We even ranked brand banners at the top based on personal relevance, so your favourite brands were always just a tap away. No clunky filters, no breaking the scroll—just smooth, dynamic interaction.
Ms Chan
And that’s where the coalition tension comes in, right? Because you’ve got all these brands sharing the same space, and you have to make sure no one dominates. That’s where your fifth principle—Mutuality—comes in?
Mark Sage
Yeah, Mutuality was the one we didn’t talk about too much, but it was crucial. In a coalition, the app is shared real estate. If one brand tries to pull users away—like letting them earn or redeem in their own app—it weakens the whole ecosystem. So, we kept everything inside yuu.
Ms Chan
Wait, so no partner-branded QR codes or anything like that?
Mark Sage
Exactly. No QR codes in a partner’s app, no redemption outside our app. Even the sign-up process—everyone had to play by the yuu rules and use our branded templates.
Ms Chan
That must’ve ruffled some feathers.
Mark Sage
It did. But we did it to protect the ecosystem. If one big brand pulled users into their own app, they’d soak up the attention. That reduces visibility for everyone else.
Ms Chan
And that’s especially tough on smaller partners, right?
Mark Sage
Exactly. The law of double jeopardy shows that smaller brands already get hit with lower frequency. The yuu app helped rebalance that — as long as we kept it unified.
Ms Chan
That’s so interesting, because it’s not just about design, it’s about strategy. You’re balancing all these competing needs, but the principles keep you grounded. Okay, so you’ve got your principles - now let's get into the real nerdy bit — user testing. This was a multi-phase process, wasn’t it?
Chapter 3
Learning from Users and Beating the Incumbent
Mark Sage
Yes — and we started before we even touched our own app. First, we wanted to understand how people understood loyalty and the terms associated with it – how did people feel functionality would intuitively fit together.
Ms Chan
How do you do that then? That sounds like you need to get into their head a little.
Mark Sage
We kinda did. We used an approach called Card sorting which gets the users to consider all the key features or ‘jobs to be done’ and then to group these together and prioritise them based on what feels natural – using bits of paper.
Ms Chan
So it’s like mapping their mental model?
Mark Sage
In a sense - yes. It also lets you understand the underlying context people may associate with a given label. For example: the label “My Offers” felt intuitive to us as a place to just show offers. But users assumed it meant personalised offers. If they saw generic deals under that label, they felt misled. That’s a small language choice with a big impact on trust.
Ms Chan
That’s gold. And so overlooked. So did you start testing your app next then?
Mark Sage
No – we were still focused on understanding what to build. So the next phase was testing the competition. We gave users tasks like “check your balance,” or “redeem a reward” — and then watched them use other loyalty apps.
Ms Chan
And what did you learn?
Mark Sage
Users hated friction — too many steps, going out to a browser, confusing labels. But they loved clarity. Quick access to offers and QR codes. And they really valued visual design — more images, fewer words.
Ms Chan
Then came your own wireframes?
Mark Sage
Right. In August 2019, we built two design directions — Design A was functional and packed with content, Design B was more visual and social. The business wanted more features, but we were focused on our constraint around engagement. So we ran preference testing internally to get a view from potential users.
Ms Chan
And?
Mark Sage
Design B — the visual one — won. Users said it felt more social and emotional even though the underlying content was identical and we had no actual social features in it.
Ms Chan
Because you were tapping into the language of social apps?
Mark Sage
Yes. Same features, different feel.
Ms Chan
That’s so cool. Sometimes less really is more. Let’s fast-forward — it’s early 2020, COVID hits, and now you’re trying to do user testing during lockdown?
Mark Sage
Yep. Launching a loyalty programme during COVID certainly made things a little interesting. This was the early days and people were rightly nervous mixing with strangers – so we pivoted to remote testing. We recruited via Facebook, then ran screen-sharing video calls where users completed jobs in both the yuu app and the MoneyBack app.
Ms Chan
Head-to-head?
Mark Sage
Yes - head to head! We’d previously benchmarked MoneyBack in our earlier testing, and this was essentially our main competition in the market - so it was important that we compared well.
Ms Chan
Ok - spill the beans!
Mark Sage
Well, thankfully it did test well! People found our app twice as appealing and twice as informative as the competition. When it came to the way we designed offers, we scored four times higher.
Ms Chan
Wow, four times? That’s impressive.
Mark Sage
Yeah—and get this: 70% of users described their experience of using our app with words like “playful”, “delighted”, and “creative”.
Ms Chan
That’s a massive emotional win.
Mark Sage
It was. Even our QR code page — a functional tool — was described as “more exciting"!
Ms Chan
But then you did something a bit rebellious — you added friction back in?
Mark Sage
Well, you know, data only gets you so far. Sometimes, you have to trust your gut. And, funny enough, even though our first principle was Frictionless, we did end up adding a bit of friction back in. Because sometimes, slowing the user down actually makes the experience better.
Ms Chan
I love that. It’s like, sometimes the best way forward is to pause.
Ms Chan
Mark, I could keep going forever. But this chapter really hits home. It’s not just about UX — it’s about how you think about UX. It’s also fascinating to see the work that went in behind the scenes to make sure you had an app experience that was going to land well. Final thoughts?
Mark Sage
Just this: Constraint isn’t the enemy. It’s the path. Whether it’s 80 characters on a green screen or 1.5 seconds of attention today — great design starts by understanding the real limits you’re working with.
Mark Sage
With yuu Rewards, we leveraged those constraints to focus our design and development – and it paid off! When we launched 5 years ago, we landed 2 million members in that first month and it’s been growing ever since.
Ms Chan
Wow – that’s a testament to focusing on the problem of the problem. And happy birthday again to yuu Rewards! Thank you for unlocking so many lessons with us today.
Mark Sage
It’s a pleasure as always. And just to add - it’s lovely to see yuu Rewards continuing to grow both in terms of members and partners – now 5 years on. Sure, great design helped, but ultimately, it’s down to the amazing team – both past and present.
Ms Chan
Alright, I think that’s a perfect place to wrap up for today. Mark, thanks for sharing all those stories—so much to learn from the journey. And thanks to everyone listening! We’ll be back soon with more on Loyalty Unlocked. Mark, see you next time.
